NIALL O'REILLY
Audio Design & Implementation
Check out this gameplay trailer to learn more about Star Wars: Hunters.
MY ROLE - Audio Design and Implementation. Designed audio for characters, weapons, UI and environments. Assisted in the development of the dialogue system, including VO processing and creature VO design, as well as casting and directing voice actors in-studio at recording sessions. It was important to design an audio experience which is familiar to Star Wars fans, as well as create something new and exciting.
Check out this gameplay reveal video to learn more about Classified: France '44.
Check out this video which demonstrates how LEGO VIDIYO works.
MY ROLE - Audio Design and Implementation. Music Composition including musical stings and guitar parts, which could be played in-game in sync to a chosen song. Audio Design varied from comical and silly, to creatures and soundscapes. A highly musically influenced game, with a focus on audio and musical flourishes in the gameplay.
Audio Design, Mix & Master for the following Star Wars: Hunters marketing videos, which were posted by IGN.
The Grand Arena on Vespaara Spotlight
Sentinel Spotlight
Imara Vex Spotlight
Rieve Spotlight
Audio Design, Mix & Master for Star Wars: Hunters - Charr: Behind The Scenes.
Charr - Behind The Scenes
Additional Audio Design, Mix & Master for a few trailers of Da Vinci's Becoming Xtraordinary - a series of success-driven stories featuring Julia Roberts, Roger Federer, Courtney Cox, Channing Tatum, and more.
Da Vinci: Becoming Xtraordinary - Official Trailer
Audio Re-Design for a gameplay trailer of nDreams' Phantom Covert Ops
Phantom: Covert Ops - Gameplay Trailer Audio Redesign
Audio Design for this mini-documentary, in collaboration with Gnarvana.
Talent: Enrico Ranallo
Director / DP: Leslie Sharpe
Editor: Sam Zarrin
Music / Sound Mix: Tristan Howard
Post Producer: Nikki Mahoney
Color: Anastasia Cipolla
Sound Design: Niall O'Reilly
AE: Callie Haskins